HP
core stat
The player's health points. When HP reaches zero, the player is defeated.Mechanics ledger
Core values, modifiers, blessings, curses and reported effects. Partial source tables are labelled, not presented as complete.
| Name | Category | Default | Effect / impact | Source |
|---|---|---|---|---|
| HP | core stat | — | The player's health points. When HP reaches zero, the player is defeated. | — |
| MP | core stat | — | The player's mana points. Consumed when using skills and rituals. | — |
| Attack | core stat | — | Determines physical damage dealt to enemies. | — |
| Defense | core stat | — | Reduces physical damage taken from enemies. | — |
| Magic Attack | core stat | — | Determines damage dealt by magical abilities. | — |
| Magic Defense | core stat | — | Reduces magical damage taken from enemies. | — |
| Agility | core stat | — | Affects the player's speed in combat. | — |
| Luck | core stat | — | Influences the outcome of die rolls throughout the game, including Mysteries and Sleep Events. | — |
| Hit Rate | core stat | — | Determines the chance of successfully landing an attack. | — |
| Crit Rate | core stat | — | Determines the chance of landing a critical hit. | — |
| Counter Rate | core stat | — | The chance to counter an enemy's physical attack. | — |
| Reflect Rate | core stat | — | The chance to reflect a magical attack. | — |
| Physical Damage | rate modifier | 100% | Multiplier applied to damage dealt by skills and the standard basic attack. This is a flat modifier applied after all other calculations. | — |
| Magical Damage | rate modifier | 100% | Multiplier applied to damage dealt by rituals. | — |
| Recovery Rate | rate modifier | 100% | Multiplier for the amount of HP and MP restored by skills and rituals. | — |
| Food Effect | rate modifier | 100% | Multiplier for the amount of HP and MP restored by food items. | — |
| MP Cost | rate modifier | 100% | Multiplier for the amount of MP consumed by skills and rituals. A higher value means greater MP consumption. | — |
| EXP Rate | rate modifier | 100% | Multiplier for the amount of experience gained when defeating enemies. For example, the Heavy Eyelids de-buff reduces this to 85%. | — |
| Heavy Eyelids | curse | — | EXP Rate reduced to 85% | Staying awake for 2+ days (Sleep Events). Can only be cured by sleeping. |
| Insomnia | curse | — | All healing effects are reduced by 25% for two full days | Sleep events. |
| Doom | curse | — | Luck reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Sickness | curse | — | Attack reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Weakness | curse | — | Defence reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Chaos | curse | — | Magic attack reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Hex | curse | — | Magic defence reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Dread | curse | — | Agility reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Fear | curse | — | Hit rate reduced by 10% per stack (max 5 stacks) | Mining, enemy attacks, sleep events. |
| Carrion | curse | — | Crows will eat 10% more crops. (max 1 stack) Lasts until Tax Man returns. | Unpaid taxes (random) |
| Blight | curse | — | Crop Quality/Quantity reduced by 10%. (max 1 stack) Lasts until Tax Man returns. | Unpaid taxes (random) |
| Tax Plague | curse | — | Attack and M. Attack reduced by 10%. (max 1 stack) Lasts until Tax Man returns. | Unpaid taxes (random) |
| Cat’s mystery | blessing | — | +5% evasion for 2 days, not removed by bathing | Talk to Mysterious Cat from news report |
| Plenty | blessing | — | Chance of good rolls when sleeping increased by 25%. (max 1 stack) Lasts until Tax Man returns. | Pay taxes (random) |
| Tax Boon | blessing | — | Defense and M.Defense Increased by 10%. (max 1 stack) Lasts until Tax Man returns. | Pay taxes (random) |
| Burgeoning | blessing | — | Crop quality +5%. (max 1 stack) Lasts until Tax Man returns. | Pay taxes (random) |
| Growth | blessing | — | Crop quantity +5%. (max 1 stack) Lasts until Tax Man returns. | Pay Taxes (random) |
| Greed | blessing | — | Luck increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Brutalism | blessing | — | Attack increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Stubbornness | blessing | — | Defence increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Zealotry | blessing | — | Magic attack increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Skepticism | blessing | — | Magic defence increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Daring | blessing | — | Agility increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Panic | blessing | — | Hit rate increased by 10% per stack (max 5 stacks) | Player spells, Sleep events |
| Angler's Luck | blessing | — | Fish +15%. (Max 1 stack) | Angler's Potion |
| Gift of Whispers | other effect | — | Crit rate +5%, EXP gain +10%, MP +50%, Luck -100%. (Max 1 stack) | Random event with Black Goat being weird. (Sorry can't figure out a better description LOL) |
core stat
The player's health points. When HP reaches zero, the player is defeated.core stat
The player's mana points. Consumed when using skills and rituals.core stat
Determines physical damage dealt to enemies.core stat
Reduces physical damage taken from enemies.core stat
Determines damage dealt by magical abilities.core stat
Reduces magical damage taken from enemies.core stat
Affects the player's speed in combat.core stat
Influences the outcome of die rolls throughout the game, including Mysteries and Sleep Events.core stat
Determines the chance of successfully landing an attack.core stat
Determines the chance of landing a critical hit.core stat
The chance to counter an enemy's physical attack.core stat
The chance to reflect a magical attack.rate modifier100%
Multiplier applied to damage dealt by skills and the standard basic attack. This is a flat modifier applied after all other calculations.rate modifier100%
Multiplier applied to damage dealt by rituals.rate modifier100%
Multiplier for the amount of HP and MP restored by skills and rituals.rate modifier100%
Multiplier for the amount of HP and MP restored by food items.rate modifier100%
Multiplier for the amount of MP consumed by skills and rituals. A higher value means greater MP consumption.rate modifier100%
Multiplier for the amount of experience gained when defeating enemies. For example, the Heavy Eyelids de-buff reduces this to 85%.curse
EXP Rate reduced to 85%Staying awake for 2+ days (Sleep Events). Can only be cured by sleeping.curse
All healing effects are reduced by 25% for two full daysSleep events.curse
Luck reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Magic attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Magic defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Agility reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Hit rate reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.curse
Crows will eat 10% more crops. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)curse
Crop Quality/Quantity reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)curse
Attack and M. Attack reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)blessing
+5% evasion for 2 days, not removed by bathingTalk to Mysterious Cat from news reportblessing
Chance of good rolls when sleeping increased by 25%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)blessing
Defense and M.Defense Increased by 10%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)blessing
Crop quality +5%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)blessing
Crop quantity +5%. (max 1 stack) Lasts until Tax Man returns.Pay Taxes (random)blessing
Luck increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Attack increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Defence increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Magic attack increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Magic defence increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Agility increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Hit rate increased by 10% per stack (max 5 stacks)Player spells, Sleep eventsblessing
Fish +15%. (Max 1 stack)Angler's Potionother effect
Crit rate +5%, EXP gain +10%, MP +50%, Luck -100%. (Max 1 stack)Random event with Black Goat being weird. (Sorry can't figure out a better description LOL)The source explicitly marks Blessings and Curses as partial. This list stores known rows without claiming a complete game catalogue.
Open source