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Mechanics ledger

Stats & status effects

Core values, modifiers, blessings, curses and reported effects. Partial source tables are labelled, not presented as complete.

Clear
core stat12 · unknownrate modifier6 · unknowncurse12 · partialblessing13 · partialother effect1 · unknown
NameCategoryDefaultEffect / impactSource
HPcore stat—The player's health points. When HP reaches zero, the player is defeated.—
MPcore stat—The player's mana points. Consumed when using skills and rituals.—
Attackcore stat—Determines physical damage dealt to enemies.—
Defensecore stat—Reduces physical damage taken from enemies.—
Magic Attackcore stat—Determines damage dealt by magical abilities.—
Magic Defensecore stat—Reduces magical damage taken from enemies.—
Agilitycore stat—Affects the player's speed in combat.—
Luckcore stat—Influences the outcome of die rolls throughout the game, including Mysteries and Sleep Events.—
Hit Ratecore stat—Determines the chance of successfully landing an attack.—
Crit Ratecore stat—Determines the chance of landing a critical hit.—
Counter Ratecore stat—The chance to counter an enemy's physical attack.—
Reflect Ratecore stat—The chance to reflect a magical attack.—
Physical Damagerate modifier100%Multiplier applied to damage dealt by skills and the standard basic attack. This is a flat modifier applied after all other calculations.—
Magical Damagerate modifier100%Multiplier applied to damage dealt by rituals.—
Recovery Raterate modifier100%Multiplier for the amount of HP and MP restored by skills and rituals.—
Food Effectrate modifier100%Multiplier for the amount of HP and MP restored by food items.—
MP Costrate modifier100%Multiplier for the amount of MP consumed by skills and rituals. A higher value means greater MP consumption.—
EXP Raterate modifier100%Multiplier for the amount of experience gained when defeating enemies. For example, the Heavy Eyelids de-buff reduces this to 85%.—
Heavy Eyelidscurse—EXP Rate reduced to 85%Staying awake for 2+ days (Sleep Events). Can only be cured by sleeping.
Insomniacurse—All healing effects are reduced by 25% for two full daysSleep events.
Doomcurse—Luck reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Sicknesscurse—Attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Weaknesscurse—Defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Chaoscurse—Magic attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Hexcurse—Magic defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Dreadcurse—Agility reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Fearcurse—Hit rate reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.
Carrioncurse—Crows will eat 10% more crops. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)
Blightcurse—Crop Quality/Quantity reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)
Tax Plaguecurse—Attack and M. Attack reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)
Cat’s mysteryblessing—+5% evasion for 2 days, not removed by bathingTalk to Mysterious Cat from news report
Plentyblessing—Chance of good rolls when sleeping increased by 25%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)
Tax Boonblessing—Defense and M.Defense Increased by 10%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)
Burgeoningblessing—Crop quality +5%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)
Growthblessing—Crop quantity +5%. (max 1 stack) Lasts until Tax Man returns.Pay Taxes (random)
Greedblessing—Luck increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Brutalismblessing—Attack increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Stubbornnessblessing—Defence increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Zealotryblessing—Magic attack increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Skepticismblessing—Magic defence increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Daringblessing—Agility increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Panicblessing—Hit rate increased by 10% per stack (max 5 stacks)Player spells, Sleep events
Angler's Luckblessing—Fish +15%. (Max 1 stack)Angler's Potion
Gift of Whispersother effect—Crit rate +5%, EXP gain +10%, MP +50%, Luck -100%. (Max 1 stack)Random event with Black Goat being weird. (Sorry can't figure out a better description LOL)

HP

core stat

The player's health points. When HP reaches zero, the player is defeated.

MP

core stat

The player's mana points. Consumed when using skills and rituals.

Attack

core stat

Determines physical damage dealt to enemies.

Defense

core stat

Reduces physical damage taken from enemies.

Magic Attack

core stat

Determines damage dealt by magical abilities.

Magic Defense

core stat

Reduces magical damage taken from enemies.

Agility

core stat

Affects the player's speed in combat.

Luck

core stat

Influences the outcome of die rolls throughout the game, including Mysteries and Sleep Events.

Hit Rate

core stat

Determines the chance of successfully landing an attack.

Crit Rate

core stat

Determines the chance of landing a critical hit.

Counter Rate

core stat

The chance to counter an enemy's physical attack.

Reflect Rate

core stat

The chance to reflect a magical attack.

Physical Damage

rate modifier100%

Multiplier applied to damage dealt by skills and the standard basic attack. This is a flat modifier applied after all other calculations.

Magical Damage

rate modifier100%

Multiplier applied to damage dealt by rituals.

Recovery Rate

rate modifier100%

Multiplier for the amount of HP and MP restored by skills and rituals.

Food Effect

rate modifier100%

Multiplier for the amount of HP and MP restored by food items.

MP Cost

rate modifier100%

Multiplier for the amount of MP consumed by skills and rituals. A higher value means greater MP consumption.

EXP Rate

rate modifier100%

Multiplier for the amount of experience gained when defeating enemies. For example, the Heavy Eyelids de-buff reduces this to 85%.

Heavy Eyelids

curse

EXP Rate reduced to 85%Staying awake for 2+ days (Sleep Events). Can only be cured by sleeping.

Insomnia

curse

All healing effects are reduced by 25% for two full daysSleep events.

Doom

curse

Luck reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Sickness

curse

Attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Weakness

curse

Defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Chaos

curse

Magic attack reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Hex

curse

Magic defence reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Dread

curse

Agility reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Fear

curse

Hit rate reduced by 10% per stack (max 5 stacks)Mining, enemy attacks, sleep events.

Carrion

curse

Crows will eat 10% more crops. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)

Blight

curse

Crop Quality/Quantity reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)

Tax Plague

curse

Attack and M. Attack reduced by 10%. (max 1 stack) Lasts until Tax Man returns.Unpaid taxes (random)

Cat’s mystery

blessing

+5% evasion for 2 days, not removed by bathingTalk to Mysterious Cat from news report

Plenty

blessing

Chance of good rolls when sleeping increased by 25%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)

Tax Boon

blessing

Defense and M.Defense Increased by 10%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)

Burgeoning

blessing

Crop quality +5%. (max 1 stack) Lasts until Tax Man returns.Pay taxes (random)

Growth

blessing

Crop quantity +5%. (max 1 stack) Lasts until Tax Man returns.Pay Taxes (random)

Greed

blessing

Luck increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Brutalism

blessing

Attack increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Stubbornness

blessing

Defence increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Zealotry

blessing

Magic attack increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Skepticism

blessing

Magic defence increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Daring

blessing

Agility increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Panic

blessing

Hit rate increased by 10% per stack (max 5 stacks)Player spells, Sleep events

Angler's Luck

blessing

Fish +15%. (Max 1 stack)Angler's Potion

Gift of Whispers

other effect

Crit rate +5%, EXP gain +10%, MP +50%, Luck -100%. (Max 1 stack)Random event with Black Goat being weird. (Sorry can't figure out a better description LOL)

Coverage boundary

The source explicitly marks Blessings and Curses as partial. This list stores known rows without claiming a complete game catalogue.

Open source